Rise of Nations: Rise of Legends
Sound design for cinematic game promo:
Download RoL - H.264 640x480, 192kbps AAC (~60MB)
watch it on iPhone/iPod
Trimordial
Player resting, movement and elemental state transition sounds:
Zombie and player attack (water shorting circuitry) sounds I designed that ended up not being used/implemented in the game:
World War II: 2
Game trailer I did sound design and music for:
Sounds and music I created for the game:
On Enemy Ground
Sounds I designed for a custom Unreal Tournament 3 level:
Pd integration with Pro Tools:
Real-time editing of an audio implmentation engine:
Half Life 2 gameplay clip with sounds I designed and implemented using Pro Tools and Pd:
Sound design and Wwise implementation for Cube:
Wwise implementation:
Cube gameplay demo:
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